SubmitItemPane

class SubmitItemPane @JvmOverloads constructor(slot: Slot, length: @Range(from = 1, to = 6) Int, height: @Range(from = 1, to = 6) Int, filter: ItemStack.() -> Boolean, priority: Pane.Priority = Priority.NORMAL) : Pane

Constructors

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constructor(slot: Slot, length: @Range(from = 1, to = 6) Int, height: @Range(from = 1, to = 6) Int, filter: List<Material>, priority: Pane.Priority = Priority.NORMAL)
constructor(slot: Slot, length: @Range(from = 1, to = 6) Int, height: @Range(from = 1, to = 6) Int, filter: ItemStack.() -> Boolean, priority: Pane.Priority = Priority.NORMAL)

Properties

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@NotNull
@get:NotNull
var priority: @NotNull Pane.Priority
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val submittedItems: Map<Slot, ItemStack>
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@get:Contract(pure = true)
var visible: Boolean

Functions

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open override fun clear()
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open override fun click(gui: Gui, inventoryComponent: InventoryComponent, event: InventoryClickEvent, slot: Int, paneOffsetX: Int, paneOffsetY: Int, maxLength: Int, maxHeight: Int): Boolean
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open override fun copy(): Pane
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open override fun display(inventoryComponent: InventoryComponent, paneOffsetX: Int, paneOffsetY: Int, maxLength: Int, maxHeight: Int)
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@Contract(pure = true)
open fun getHeight(): Int
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open override fun getItems(): MutableCollection<GuiItem>
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@Contract(pure = true)
open fun getLength(): Int
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open override fun getPanes(): MutableCollection<Pane>
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@NotNull
@Contract(pure = true)
open fun getSlot(): @NotNull Slot
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@NotNull
@Contract(pure = true)
open fun getUUID(): @NotNull UUID
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@Contract(pure = true)
open fun getX(): Int
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@Contract(pure = true)
open fun getY(): Int
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open fun setHeight(p0: Int)
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open fun setLength(p0: Int)
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open fun setOnClick(@Nullable p0: @Nullable Consumer<InventoryClickEvent>?)
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open fun setSlot(@NotNull p0: @NotNull Slot)
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open fun setX(p0: Int)
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open fun setY(p0: Int)