StaticPaneScope

class StaticPaneScope(slot: Slot, length: Int, height: Int) : StaticPane

Constructors

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constructor(slot: Slot, length: Int, height: Int)

Properties

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@NotNull
@get:NotNull
var priority: @NotNull Pane.Priority
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@get:Contract(pure = true)
var rotation: Int
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@get:Contract(pure = true)
var visible: Boolean

Functions

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open fun addItem(@NotNull p0: @NotNull GuiItem, p1: Slot)
open fun addItem(@NotNull p0: @NotNull GuiItem, p1: Int, p2: Int)
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open override fun clear()
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open override fun click(@NotNull p0: @NotNull Gui, @NotNull p1: @NotNull InventoryComponent, @NotNull p2: @NotNull InventoryClickEvent, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int): Boolean
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@NotNull
@Contract(pure = true)
open override fun copy(): @NotNull StaticPane
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open override fun display(@NotNull p0: @NotNull InventoryComponent, p1: Int, p2: Int, p3: Int, p4: Int)
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@Contract(value = "null -> fail")
open fun fillWith(@NotNull p0: @NotNull ItemStack)
open fun fillWith(@NotNull p0: @NotNull ItemStack, @Nullable p1: @Nullable Consumer<InventoryClickEvent>?)
open fun fillWith(@NotNull p0: @NotNull ItemStack, @Nullable p1: @Nullable Consumer<InventoryClickEvent>?, @NotNull p2: @NotNull Plugin)
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open override fun flipHorizontally(p0: Boolean)
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open override fun flipVertically(p0: Boolean)
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@Contract(pure = true)
open fun getHeight(): Int
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@NotNull
open override fun getItems(): @NotNull MutableCollection<GuiItem>
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@Contract(pure = true)
open fun getLength(): Int
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@NotNull
@Contract(pure = true)
open override fun getPanes(): @NotNull MutableCollection<Pane>
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@NotNull
@Contract(pure = true)
open fun getSlot(): @NotNull Slot
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@NotNull
@Contract(pure = true)
open fun getUUID(): @NotNull UUID
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@Contract(pure = true)
open fun getX(): Int
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@Contract(pure = true)
open fun getY(): Int
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@Contract(pure = true)
open override fun isFlippedHorizontally(): Boolean
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@Contract(pure = true)
open override fun isFlippedVertically(): Boolean
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open fun removeItem(@NotNull p0: @NotNull GuiItem)
open fun removeItem(@NotNull p0: @NotNull Slot)
open fun removeItem(p0: Int, p1: Int)
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open fun setHeight(p0: Int)
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open fun setLength(p0: Int)
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open fun setOnClick(@Nullable p0: @Nullable Consumer<InventoryClickEvent>?)
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open fun setSlot(@NotNull p0: @NotNull Slot)
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open fun setX(p0: Int)
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open fun setY(p0: Int)